Amerzone: The Explorer’s Legacy (1999)

About

Discover the remake! About the Game From the creator of the Syberia series, experience Benoit Sokal's first adventure game masterpiece.

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6
Based on
109 reviews
Country Compatibility:
Languages:
Installation:
Developer:
Not specified
Publisher:
Not specified
Release date:
22 August 2014
Genre:
Not specified
Recent Steam reviews:
Mostly Positive
All Steam reviews:
Mostly Positive (109)
User tags*:AdventureSingleplayerAtmosphericCasualPuzzle

Media

Description

Discover the remake!


About the Game


From the creator of the Syberia series, experience Benoit Sokal's first adventure game masterpiece.

In 1932, Alexandre Valembois was a young explorer who, with his native friend Antonio Álvarez, wanted to make a name for himself by exploring the mysterious Amerzone region. Befriended by the natives of the region, he witnessed a strange ritual involving a giant egg of the famed white birds. Wanting to prove that the white birds existed, Alexandre betrayed the natives' trust and stole the mysterious egg. Alas, upon his returning to France, nobody believed Alexandre or his journals about the Amerzone.

Sixty years have passed, and the world has changed. World War II has come and gone, the Amerzone remains unexplored and closed off to outsiders by its despotic leader, Antonio Álvarez. Monsieur Alexandre Valembois is an old man at the end of his life, living alone in a lighthouse and wishing to fix his mistake. This is when, a young reporter pays a visit to the old Alexandre Valembois regarding his adventures...

Can you unravel the mystery of the white birds?

Recommended system requirements

minimum*

OS *:
Windows XP, Vista, 7, 8
Processor:
233 MHz
Memory:
64 MB RAM
Graphics:
DirectX compatible Video Card
Storage:
100 MB available space
Sound Card:
DirectX compatible Sound Card
Additional Notes:
Mouse, Keyboard

recommended*

Not specified

User reviews

xxadonisxx
Recommended | 31 Dec 2025
10.6h played

Amerzone: The Explorer’s Legacy is a contemplative point-and-click adventure developed and published by Microids in 1999, and it stands as an early showcase of the studio’s ambition to merge evocative worldbuilding with introspective storytelling. Conceived by Benoît Sokal, the game feels less like a conventional puzzle challenge and more like a quiet journey through memory, regret, and discovery. From its opening

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